

At some point in development, he decided to switch from a photo-realistic graphical style to the woodblock inspired cartoon-like one. Kamiya later admitted that he found the idea 'incredibly boring'. The first prototype had no concept or theme - it merely involved a realistic-looking wolf frolicking freely in the countryside. He originally wanted to build a game 'based around nature'. Okami was the brainchild of lead designer, Hideki Kamiya. Their first original game was Okami (2006), a brand new IP based on Japanese mythology with visual design inspired by traditional woodblock painting (a combination of both sumi-e and ukiyo-e)
OKAMI PS2 BRUSH DEITY PSP
Three sequels followed, on the PlayStation 2, Gamecube, PSP and Nintendo DS, respectively. This has been in the timeline for some time before the studio was officially recognized. Having played a key hand in its development, the studio's first official project was a port of Viewtiful Joe to PlayStation 2. Later, the company would split into several factions, forming parts of what we now know as PlatinumGames ( Bayonetta), Tango Gameworks ( The Evil Within) and (RIP) UTV Ignition Games ( El Shaddai: Ascension of the Metatron). Founding members included Atsushi Inaba, Shinji Mikami and Hideki Kamiya. Members sought to give themselves greater control in order to lead on new projects, including Okami and God Hand. Comprised of ex-Capcom developers, it began life as a semi-autonomous studio operating under its parent company.

In 2004, Japanese-based Studio named Clover was born.
